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NUCLEON_BUILDER.CS // LIVE_MONITOR
ACTIVE
// 3. THE TRIANGLE CHECK
void AttemptNucleosynthesis(GameObject q1, GameObject q2) {
isTransforming = true;
int upCount = 0;
int downCount = 0;
CountQuark(q1, ref up, ref down);
if (upCount == 2 && downCount == 1) {
prefabToSpawn = protonPrefab;
typeName = "Proton";
}
}
>> Quark Status: SEARCHING...
>> Fusion Rate: 0.00%
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